![]() Engineers get drones, sensors, and turrets while scouts focus on stealth with heat cloaking stealth suits and sniper rifles. The guns and equipment are very different for each. The multiplayer uses a leveling system that gradually unlocks more upgrades, guns, and equipment. This leads to intense battles over areas to either keep or capture the point. The MP games don't center on kills but on team control of certain randomly spawned points on the map. Where the game really shines is in the team based multiplayer battles. The game-play is similar to Gears of War and the cover control can be frustrating at times. ![]() You can use tactics like suppressing fire or drone scouting to help get your team into more favorable positions. The campaign allows for a large selection of weapons ranging from side-arms and PDRs to Assault Rifles and high-powered Sniper Rifles. All of your guns can be customized to your play style and made to fit the mission. Although stealth plays a big role, full on fire-fights are not uncommon. GR can be played either with three of your friends or a mix of friends and AI. The campaign focuses mostly on stealth based infiltration. Although the game may feel a bit dated the game-play more than makes up for it. The campaign is actually worth playing which is a nice change from the usual shooters released now days that focus almost entirely on multiplayer. Highly replayable game with plenty of bang for the buck!!! As and new intelligence is uncovered during the course of a mission, players responsible for making the split-second, life-or-death decisions in the field sometimes must strategically reconsider the larger diplomatic picture, instead of plodding on toward pre-set tactical objectives. Beyond these Northern European engagements, the campaign eventually leads players to missions in the Middle East, central Asia, and above the arctic circle. The story is set in a time of international upheaval, as Russia's legitimately elected president is deposed by a nationalist coup and conflicts erupt near the country's eastern borders. Compared to earlier games, stealth is more prominent than ever, often leading to close combat and ninja-like takedown moves. Combat with unmanned drones - rolling robots, armed to the teeth - also plays a role, both in the main campaign and in competitive multiplayer modes.įollowing the lead of earlier Ghost Recon adventures, Future Soldier's battles are not won through boisterous frontal assaults or courageous one-man stands, but more realistically, with good planning and coordinated readjustments in the field. The versatile "bullpup" caseless modular rifle, which can be refit on-the-fly for a wide range of deadly purposes, is standard issue. ![]() In all, a small arsenal of hyper-tech weapons and defensive devices is available, including some that were inspired by actual design concepts proposed to the U.S. The game also outfits Ghosts with lightweight exoskeletons to enhance their speed and strength in the field. It can render a soldier nearly invisible, giving him the ability to disappear into shadows and a chance to advance (carefully) across open ground to more advantageous positioning, even in broad daylight, without being spotted by the enemy. Of all the speculative weaponry featured in the game, no device in the Future Soldier's armament is more important than the optical camouflage cloak. Even the most foresighted plans are sure to unravel in the chaos of a live firefight, however, so players must also communicate with their teammates, in order to adapt to constantly changing mission conditions.Ī cooperative multiplayer mode allows up to four human players to work together throughout the game's main campaign, but even computer-controlled teammates are endowed with the tactical training and circumstantial awareness to support a solo player. As members of a small team of highly trained Ghost operatives, players engage in strike-force styled missions designed for surgical accuracy and efficiency.
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